CARRY MORE · RUN FASTER · BANK BEFORE THE CORE BREAKS
SCORE0
TIME0.0
BEST0
REACTOR STABILITY 100
CARRIER DANGER 0
WASD / ARROWS move · TOUCH / POINTER steer toward a point · return to the core to deposit · E emergency pulse · R restart
CARGO 0 / 4
ARCADE//10 · 02
REACTOR RUSH
Energy cells keep the reactor alive and score your run. Every cell you carry makes you slower and draws the hazards closer. Bank one safely or risk the greedy batch; the emergency pulse costs stability but buys a second chance.